[13a] Public Goods Contribution Game
Learning Goals
(a) See why privately optimal choices can under-provide public goods
(b) Observe dynamics of trust, norms, and reciprocity
Timeframe
35–45 minutes total:
- (5’) Setup & instructions
- (20’) Rounds 1–5 (4 mins each)
- (10’) Quick plotting & debrief
Grouping & Budgets
Each player in each group (4–6 players) receives $20 tokens per round.
Payoff function:
In each round, a player chooses how much to contribute ( c_i ∈ {0,1,…,20} ) to the group account, keeping the rest ((20-c_i)) privately.
The group account is multiplied by M = 1.6, and divided equally among the number of group members.
[ \text{payoff}i = (20 - c_i) + \frac{1.6 \times \sum{j=1}^N c_j}{N} ]
Then, per-capita MR = 1.6 / N.
E.g., if N=5, MR = 0.32.
So free-riding is privately optimal, but socially inefficient.
Procedures (Rounds)
Baseline (No communication; no punishment; no subsidy)
- Players decide contribution ( c_i ∈ {0,1,…,20} ). No talking.
- Instructor/TAs collect numbers and compute group sum C and average contribution.
- Announce each group’s C and average; players compute own payoff.
Communication only
- 1 minute open chat per group (no binding promises).
- Contribute again.
- Record and announce C, average, payoffs.
Peer-punishments
- After seeing contributions from Round 2, each player may assign punishment points to others ( p_{i→k} ∈ {0,1,2} ) within the group. No talking.
- Cost to punisher: 1 point per punishment point assigned.
- Cost to punishment recipient: 3 points per punishment point received.
- Compute payoffs: baseline payoff – costs – punishment.
- Announce C, total punishments used.
Matching subsidy
- For every token contributed, the instructor matches +0.5 into the group account.
(Effective multiplier = 1.6 + 0.5 = 2.1). - No talking. Decide contributions under the matching rule.
- Repeat contribution, announce results.
Policy mix (communication + matching)
- 1 minute open chat.
- Contribute under matching rule.
- Announce results.
Visualization
During the game, visualize data on the board:
- Create a simple table by round and average contribution per group.
- Goal: show the typical rise after communication, stabilization with punishment, and often the highest with matching.
- Allow for noise.
Debrief Questions
- Which institution sustained cooperation best in your group? Why?
- Did communication produce conditional cooperation (“I’ll contribute if you do”)?
- Was punishment used efficiently or did it backfire?
- Compare total payoffs across rounds: which rule maximized welfare?
- If the matching budget is limited, how would you target it?
- How do these results relate to climate mitigation / campus recycling / open-source contributions?
Possible Variations
- Heterogeneous endowments: Some players get 30, others 10. Equity debate possible.
- Shock: Reduce multiplier to 1.1 in a round to model “bad times.”